1The Challenges and Illusions of Developing AAA Games —— Part 3In this article, we will explore four common deadline-setting methods, discussing their advantages and disadvantages, and providing insight into how these approaches can shape the dynamics within a game development team.
2Pluto: A High-Performance Typesetting Rendering Engine for iOSIn this article, we introduce Pluto, a high-performance typesetting rendering engine for iOS that aims to improve development efficiency, ensure smoothness and memory, and reduce the coupling between styles.
4How to Lower GPU Usage? Detailed OverviewHow to lower gpu usage: Game developers can use graphic settings fine-tuning, resolution managing, and variation of low and high textures, shaders and rendering ways to save GPU capacity.