3The Challenges and Illusions of Developing AAA Games —— Part 1There is an interesting phenomenon that major projects often encounter difficulties in completion, or they may take many years, like a bottomless pit, attracting companies to continuously invest, but with slow progress.
4Navigating the Road to Success in Designing Distributed SystemsThis article discusses the author's various endeavors in the realm of mobile gaming to implement distributed systems and outlines the definition of services, the development of the overall framework, and the process of internal service segmentation during these efforts.
5Understanding and Addressing Memory Leaks in Unity Game DevelopmentThis article provides an introduction to memory leaks, explaining what they are and why they can be hazardous. It then delves into methods and tools for identifying and resolving memory leaks within the Unity environment.