Numerous mobile network carriers and an increase in smartphone popularity have led to the publication of many more smartphones with various demands, brands, and manufacturers. The number of mobile devices continues to increase globally, with a variety of mobile phone brands and hundreds of thousands of network providers. Globally, there were around 14.02 billion mobile devices by 2020, and 16.8 billion are anticipated by 2023.
These gadgets have various features, hardware needs, and software specifications, and they are produced by rival brands. It is difficult for software developers to create mobile applications for these devices. These handsets not only have firmware compatibility difficulties with other mobile brands but also with the company's product range. Developers may experience considerable difficulties as a result of these changes because they must make sure that their mobile applications are compatible with current operating systems.
Mobile compatibility testing, which guarantees that mobile apps function flawlessly across all operating systems and devices, is essential throughout the development of mobile applications. The function of compatibility testing in the creation of mobile applications will be covered in this article.
To give people a better user experience, compatibility testing is a unique kind of software testing for mobile apps and games. The testing examines the compatibility with particular hardware, software, and network requirements rather than concentrating on the functional features of the program.
As a result, testing must make sure that the program runs without a hitch across a variety of hardware brands, browsers, and operating systems. The entire process, which is normally carried out towards the conclusion of projects, confirms the compatibility requirements stated during the project planning stage.
Testing for mobile compatibility is crucial for assuring the best performance of mobile apps. Examining a mobile device's physical dimensions is the aim of the testing process. The motion sensors, GPS and navigation capabilities, camera (resolution and type), processing speed, screen (size, resolution, or rotation), main memory, and other hardware elements may be included in these physical dimensions.
Testing on the actual device: Several emulators and simulators are available for testing. However, to get an accurate picture, nothing can beat testing on the actual device. For instance, if a game supports Android 4. X.X versions and up, then testing in each of the relevant devices is a must. This applies to iOS and Kindle devices from Amazon as well. Testing can point to the problems related to:
1. Hardware usage Graphic detailing
2. Screen sizes
3. Background applications
4. Real-time actions, which are essential for video games. They will not be able to match the feedback that we get from the physical devices.
We discussed before how to check the compatibility of apps and different schemes. Iteratively testing video games is necessary since each new build can have bugs. Regardless of the game's size or the length of time, it took to create, every game testing adheres to a fundamental pattern. The quality assurance specialist must learn the game's criteria and rules. Know the flow of the game, the file structures, and the dependencies connected to it, as well as the general component and file architecture.
The testing documentation needs to be periodically reviewed to reflect any changes to the specifications, new test cases for game testing, and new configuration support. A tester for video games should make sure that no fresh problems were created. So, when finding the answer to the question of how to check phone compatibility, these aspects of testing are all related:
1. Determine the testable and non-testable components as well as the goals and metrics for the functional and non-functional needs.
2. Verify that the functional requirements are accurate, consistent, and clear.
3. Determine adjustable requirements and incompatible requirements
4. One of the tasks of game testing is to identify interrelated needs.
5. Sort the criteria according to their uniqueness, complexity, and urgency.
6. The game's theme, characters, animation, AI, cinematic, camera angle, and gameplay should all be obvious testing starting points.
7. Sort the needs according to the intended use and intended audience.
Sort the user and system needs into functional, nonfunctional, and domain requirements. The three most famous and common testing methods for the compatibility of games are as follows:
In Functional testing, QA testers search for general faults with the user interface and aesthetics of the game as well as concerns with game mechanics, stability, and asset integrity. The game's user-friendliness is ensured through user interface testing.
It involves determining whether the game works on various hardware and software setups as well as different devices. The entire effectiveness of the game is evaluated.
To maximize gaming speed, performance optimization is done. During these tests, one has to check battery-related performance stats, the average response time on clients & servers, average and peak load performance, network coverage, Memory leakage, low memory, low battery, Transaction completion time, and many more parameters. Other testing procedures used are localization tests, Compliance Testing, Security Testing, Soak testing, sound testing, and a few others.
When it comes to professional and reliable testing services, WeTest provides professional and world's leading standards for Mobile Game Compatibility Testing where clients get testing on all the mainstream hardware in the market which is all newly listed models. Also, the testing reports include logs, performance data, test equipment, and detailed screenshots to facilitate users to view test results and locate problems quickly.
Before we wrap up the topic of how to check phone compatibility with games and apps, we can summarize that there are three stages of the game development life cycle include pre-production, production, testing with a game testing tool, and deployment. Every new build of a game must be fully tested utilizing game testing automation tools because testing games is a repetitive task. The main concern with mobile game testing is that it may fail to deliver engaging experiences for the intended audience.