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How To Make Test Cases in Software Testing? In-depth Review

How to make test cases in software testing: Using this guide game testers can learn about how to develop proper test cases for software testing of the games to achieve good quality games.

Writing proper test cases is always one of the key steps for software and game testing. A game tester needs to learn how to make test cases in software testing of games. By checking if the game functions optimally before releasing it to the market, test cases reduce the probability of whether a game has defects or fails to meet the stipulated quality.

However, sometimes while writing the test cases, the testers may jot as many test cases as they can without considering the efficient techniques that need to be employed to get the best out of the game software testing process. Game testers can utilize the best software testing services provided by WeTest, where the professional team of game testers and QA specialists will help with designing, running, and evolving efficient test cases for the games.

Understand the Game Requirements

First of all, to start with the steps of “how to make test cases in software testing” for games one must have a good understanding of the game's requirements. The following requirements are the basis for constructing elaborate and detailed test cases. It is necessary to collect all the documents related to the project: functional requirements, design documentation, and users’ stories. It is important to know the functions designed in the game, the movement and controls of players, and how the targeted users will experience the game.

Identify Test Scenarios

Having distinguished the specifications of the game, outline the different test conditions that will have to be met. Test scenarios refer to the situations by which the game has to be tested to ensure it meets the laid down standards. Some of the aspects to reflect on are the modes and levels in a game, characters, interfaces, and multiplayer capabilities. This means that one can point out the various sub-parts that are testable within every scenario.

Define Test Case Structure

During the game testing phase, the procedure involved in the discussion about “how to make test cases in software testing” should be rather standardized to create a clear and easily executable framework, and a typical test case structure includes the following elements:

  • Test Case ID: A reference number which may help in tracking/comparison of the record.
  • Test Case Description: A precise explanation stating test case objectives and, also, what has to be checked.
  • Prerequisites: These include any preconditions, or prerequisites for the test that need to be set before the test case can be run.
  • Test Steps: A clear description of a set of activities that are expected to be carried out while conducting the test.
  • Expected Results: Potential results that are likely to be obtained once a given test case has been performed to the expected standard.
  • Actual Results: To describe a field to record observations made out of the execution of the test cases.
  • Pass/Fail Criteria: It should also be pointed out that there should be certain criteria that define the pass or failure of the test case.

Prioritize Test Cases

The importance and impact of each test case are not the same so it is important to sort your test cases in order of risk assessment, critical features or modules, and the effect on the users. This makes it possible for the most critical areas of the game to be given adequate attention when distributing the testing resources.

Consider Different Testing Techniques

Add various types of tests to have coverage during the game development process and to pay attention to the aspect of users’ conveniences. Some commonly used techniques in game testing include:

  • Functional Testing: Ensuring that the different aspects of the game such as its features and its play mechanics are as described.
  • Usability Testing: Assessing the game interface, controls and usability in general.
  • Performance Testing: Detailed testing of the game performance in the conditions of increased load and on the different hardware platforms.
  • Compatibility Testing: Verifying the game operations to be perfect for numerous platforms, OS, and combinations of devices concerning players.
  • Localization Testing: Testing that the game has been translated and where necessary culturally adapted for the desired geographical and linguistic markets.

Documentation and Management of the Test Cases

Documentation and administration of the test cases are paramount since they aid in easy traceability, universality, and coherence of the test cases. Adequately store and archive your test cases in a single place or a test management system. This practice enhances easy retrieval, exchange, and use by all the members of the team. Also, it is necessary to keep the versions of test cases preserved and control the changes made to them, this way, any problems or differences can be found easily.

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