1Navigating the Road to Success in Designing Distributed SystemsThis article discusses the author's various endeavors in the realm of mobile gaming to implement distributed systems and outlines the definition of services, the development of the overall framework, and the process of internal service segmentation during these efforts.
4Top Performance Bottleneck Solutions: A Senior Engineer’s GuideLearn how to identify and resolve critical performance bottlenecks in CPU, Memory, I/O, and Databases. A veteran engineer shares real-world case studies and proven optimization strategies to boost your system scalability.
5The Challenges and Illusions of Developing AAA Games —— Part 3In this article, we will explore four common deadline-setting methods, discussing their advantages and disadvantages, and providing insight into how these approaches can shape the dynamics within a game development team.